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Many of us players are on the fence about this little piece of open-world survival horror. You will need to find help from other players or have the patience of a Saint. The game is "always on" and logging back on to find your early home completely destroyed, your resources wiped, and your dinosaur friends slaughtered is pretty much a guarantee. Resources take ages to gather and nights are cold and deadly. Taming a dinosaur can take literal hours, constant vigilance, and completely drain your resources and patience. The challenge comes from the game's PVP servers - the style the developers intended us to play. You're more or less playing an endless, glorified tutorial. If you're playing in-house you'll be able to lengthen your amount of day-time, shorten the amount of night-time, greatly reduce the time it takes to tame a dinosaur, greatly boost the amount of resources you get from a single use of your tools, and exponentially increase the amount of XP you can get from performing some of the game's more mundane tasks. Let's take a look at fifteen games from the modern era that the casual gamer would claim to be "impossible."Īrk: Survival Evolved is an extremely simple game if you're going the single player route. The level of difficulty comes from other things like highly involved play and mechanics, and the increasingly popular "trial by death" play style. There's quite a few games that many of us would deem "impossible" these days. This isn't to say games today aren't hard. It's not a matter of if you can beat a game, but when you beat it. Many games are very cinematic and the developers want you to see what they've created. Games of the modern era also have a greater emphasis on story. This has more or less eliminated the idea of a "continue," at least, in the sense of the word all those years ago. Dying generally means starting back at your last safe point. Most games allow you a seemingly endless number of saves. Today's gaming landscape is much different from decades past. Sometimes you played the game for months before you found it covered in Electronic Gaming Monthly or the legendary Nintendo Power. If you didn't beat that final boss before you used up your allotted continues, it was back to the very beginning.įor those of us that were there at the beginning, the Internet wasn't available for instant walk-throughs or tips.
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Many games in the early era of gaming didn't have the ability to save and only offered a small number of continues.
#Games that are almost impossible to lose how to
Games like Contra, Castlvania, and Mega Man only had a handful of levels to play inside those cartridges but you could get an easy thirty hours out of those games as you would be playing areas and levels over and over again until you finally figured out how to beat them. Back in the early days of gaming, games gave the consumer bang for their buck through intense and carefully planned difficulty.