Sure hope there’s no spider around here Length Your little dark mage protagonist (who is actually called Soli) is charming. There is also a reasonably chill soundtrack to accompany you on your adventure. Even with some of the games more menacing enemies expect to see bursts of colour even though they navigate a dark world. One being vibrant and rich in vegetative detail and the other dark and kinda terrifying.Įven with this contrast there is a nice colour palette on display. What brings the world to life is how your portals show you the two different worlds. You will encounter a variety of detailed dark mage NPCs, with my favourite being the oversized ones you come across. The graphics are lovely hand-drawn sprites set across rich detailed backgrounds. The good news is checkpoints are incredibly frequent so there is not a lot of long tedious repetition of tough segments. But do expect a lot of twitch reflex platforming particularly near the end of the game where you need to be quick with the buttons. This trouble is reduced later as you unlock new abilities like a double jump and a dash ability. My only niggle with the controls is this is a platformer where it feels you need to jump at the last minute to reach the next one.
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The game also performs great on handheld and TV modes. You move, jump and use a portal, all of which respond well. This portal transforms you into a handy block Twitch PlatformingĬontrols are nice and simple. Generally, I found these to be quite rewarding and fun.
Since you can’t directly fight the boss you have to avoid its attacks under an appropriate opening. The game does throw the odd boss battle at you. It also keeps the flow of the game interesting and fresh considering it is essentially talking to fellow mages, finding some crystals or switches and moving on. By only giving you one portal at a time it prevents things from getting too complicated making the game quite accessible for most audiences. Sometimes it will change gravity or turn you into a block that can avoid damage from hazards and enemies. As you continue the single portal you are given changes. Enemies that looked harmless in the current realm become more menacing in the dark realm or possibly turn into handy moveable blocks. Meaning you do need to be quick on that trigger finger to avoid danger. The portal only occupies a small circular space so your position of the portal is important for platforming segments and sometimes you need to quickly activate and deactivate it at the right movement to traverse an area. Spike pits and walls disappear in the other realm allowing you to safely progress. Initially these portals let you see the world differently. As you make your way through the game you will encounter areas where you can tap the shoulder button and activate a special portal. There is no direct combat in this game but the little dark mage does have some nifty portal tricks up his sleeve to traverse the world. Objectives are clearly laid out in a handy map which opens up the more you explore the 2D world. The main aim is to save the realm from the upcoming darkness which is tearing reality apart. One day I’ll grow up to be big and strong like you Better With Portals But give it a chance and you might discover quite the hidden gem. On the surface, Unbound appears to be another 2D adventure game. You play as one of the smaller, cuter, dark mages in the community who is given the heavy burden of saving the day by using portals. Unbound: Worlds Apart is a 2D puzzle platformer where the developer may have just looked at the black mage from the older (and arguably better) Final Fantasy games and thought to make a game about them.
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Review code provided with many thanks to Homerun PR Hidden Gem System: Nintendo Switch (Also on Steam, Xbox & PS4)